﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Tasks.Common.Entitys;

namespace Tasks.UI.Models
{
    public class SceneryManageModel:BaseManageModel
    {
        public int SceneryID { get; set; }
        public int SceneryState { get; set; }

        public string SceneryName { get; set; }
        public string InTime { get; set; }

        public IList<Scenery> Scenerys { get; set; }
        public IList<SceneryTicket> SceneryTicketList { get; set; }

        /// <summary>
        /// 数据显示的方式
        /// </summary>
        public string DataSource { get; set; }

        #region Level

        private Int32 m_level;

        /// <summary>Gets or sets Level</summary>
        public Int32 Level
        {
            get { return m_level; }
            set { m_level = value; }
        }

        #endregion

        #region PaymentMode

        private Int32 m_paymentMode;

        /// <summary>Gets or sets PaymentMode</summary>
        public Int32 PaymentMode
        {
            get { return m_paymentMode; }
            set { m_paymentMode = value; }
        }

        #endregion

        #region Province

        private Int32 m_province;

        /// <summary>Gets or sets Province</summary>
        public Int32 ProvinceID
        {
            get { return m_province; }
            set { m_province = value; }
        }

        #endregion

        #region City

        private Int32 m_city;

        /// <summary>Gets or sets City</summary>
        public Int32 CityID
        {
            get { return m_city; }
            set { m_city = value; }
        }

        #endregion

        #region Area

        private Int32 m_area;

        /// <summary>Gets or sets Area</summary>
        public Int32 AreaID
        {
            get { return m_area; }
            set { m_area = value; }
        }

        #endregion

        #region SupplierID

        private Int32 m_supplierID;

        /// <summary>Gets or sets SupplierID</summary>
        public Int32 SupplierID
        {
            get { return m_supplierID; }
            set { m_supplierID = value; }
        }

        #endregion

        #region SceneryNo

        private String m_sceneryNo;

        /// <summary>Gets or sets SceneryNo</summary>
        public String SceneryNo
        {
            get { return m_sceneryNo; }
            set { m_sceneryNo = value; }
        }

        #endregion

    }
}